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Tuesday, September 29, 2009

Will Today's Video Games Become Tomorrow's Reality?

By Philip Woods

The economy may be in a recession, but the sale of video games has not suffered. Since the early part of 2008, video game products have sold topping $1.7 billion. What does this tell you about the future of the video gaming industry? The video gaming companies continue to release new systems and games and the public continues to buy them.

The beginning system that we were once happy with is a far cry from what new systems are like today. New systems today make the Magnavox odyssey seem like just a figment of people's imagination. One day due to the technology we have today and the technology we will have in the near future, the new game systems like the PS3 and DS will suffer the same fate.

Kids are not the only ones playing video games anymore. Millions of adults and all ages are playing their PS3, Xbox 360, and even the DS games. Back in time, this was just an activity for the younger generation, males in particular. Now with all the interesting graphics seem to bring a lot more interest to them.

Motion sensitive controls are the direction where the gaming industry hopes to be heading with their new gaming systems. Removing all limits and focusing on the virtual reality world is the ultimate goal. Most people believe this is the future of the video games.

A virtual reality experience instead of just a game is where it's all headed in the game industry. Kind of like the holodeck we've seen in Star Trek. Virtually interacting with characters is now being explored. Most people would agree that it would be such a neat thing to have your own holodeck that will create scenarios for your enjoyment.

Limitations to creating a game of virtual reality is due to the fact of people not being able to move around while sitting n their living rooms. This is just a bump that is being studied and how they will work around it. One alternative that was found is using brain activity.

The conversion of movement by using brain waves was accomplished by a monkey. The monkey used it's brain waves to control the arm of a robot. The robot arm was manipulated by brain waves to feed the monkey. Further research showed the monkey could control the robot arm the same as controlling it's own arm.

Using controls that are motion sensitive are the precursor to virtual reality games for the home. This would allow the user to wear a headset and control actions using brain waves. A step into the future, it is not that improbable. The rate at which the gaming industry has evolved to this point is nothing short of miraculous.

Eventually games will become even more realistic. The main consideration when developing a game system that would be motion sensitive will be what a company that decides to go this route is willing to spend to achieve the end result. This is where the consumer comes into the picture. What they are willing to purchase for a virtual reality game will dictate what a company is willing to spend money on developing.

People today are much more likely to play a game that mocks the actions of real life rather than using a controller. The future is unseen in the gaming world, but video gaming may surprise us all soon. - 23815

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