God of War Remains An All Time Bestseller
God of War was one of the best video games of the last generation. Not only in its revolutionary, button contextual finishing moves, but the story telling and epic brutality of the game. It was by far the best action adventure game of the generation.
The metal gear games are not included in this discussion, however. They are best saved for the stealth genre. But God of War and its sequel were unique in that they showed us what was possible to achieve on an aging gaming platform. Its developers certainly could have delayed the release of its sequel for a year so that it could have been released on the new PS3 platform, and then more might have migrated to the new system faster. But as it was released, it is likely that more people got to play it on the PS2 than would have otherwise.
Luckily for all of us PS2 owners, Sony decided that it would make more sense to release it on the older platform with a much broader base of console owners. It was a good decision and ended up being one of the biggest sellers of the year. Most of the time, when I play a game, it is the story that drives me forward to see what is going to happen next. I can sometimes overlook a little bit of deficiency in game play in order to play through a good story. Sometimes the story is lacking and the game play needs to be fun and innovative enough to keep me moving forward.
God of War was teeming with both story line and game play tactics. From the beginning of the story, it felt like you were in the midst of a summer blockbuster. Taking control of Kratos and encountering your initial boss fight propelled you further into the depths of the game, and you always felt like you were in for something special around the corner.
The puzzles in the game were just interesting enough to keep the interest level high without becoming frustrating. It provided the perfect mixture of combat and puzzlement without boring the player. - 23815
The metal gear games are not included in this discussion, however. They are best saved for the stealth genre. But God of War and its sequel were unique in that they showed us what was possible to achieve on an aging gaming platform. Its developers certainly could have delayed the release of its sequel for a year so that it could have been released on the new PS3 platform, and then more might have migrated to the new system faster. But as it was released, it is likely that more people got to play it on the PS2 than would have otherwise.
Luckily for all of us PS2 owners, Sony decided that it would make more sense to release it on the older platform with a much broader base of console owners. It was a good decision and ended up being one of the biggest sellers of the year. Most of the time, when I play a game, it is the story that drives me forward to see what is going to happen next. I can sometimes overlook a little bit of deficiency in game play in order to play through a good story. Sometimes the story is lacking and the game play needs to be fun and innovative enough to keep me moving forward.
God of War was teeming with both story line and game play tactics. From the beginning of the story, it felt like you were in the midst of a summer blockbuster. Taking control of Kratos and encountering your initial boss fight propelled you further into the depths of the game, and you always felt like you were in for something special around the corner.
The puzzles in the game were just interesting enough to keep the interest level high without becoming frustrating. It provided the perfect mixture of combat and puzzlement without boring the player. - 23815


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